Climbing
- Disarm Traps - Evasion - First
Aid - Foraging
Hiding - Lockpicking
- Perception - Scouting - Skinning
Stalking -
Swimming - Backstab - Escaping
- Stealing
With all the new updates and Survival
changes the GM's made
I've had to totally redo this section,
so please bare with me!
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SYNTAX - DISARM <box type> The boxes, chests, coffers, etc. that you get from some critters need to be disarmed before you attempt to pick the locks. Make an attempt to disarm the box. If you're successful you'll find a trap. If not, try again. After finding the trap you'll need to render it useless by disarming again. This step can get sticky. A failed attempt may leave you with an explosion in your face, poisoned, or sprayed with acid. Tip: If there is more than one type of box in the room try using DISARM FIRST... or DISARM MY... Please Refer To My DISARMING Page For More Info! |
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SYNTAX - TEND MY <bleeding body part> or TEND <person><bleeding body part> This is a great skill to have, and I suggest you learn it often for you own sake! With more skill you can stop the bleeding from wounds for a short period of time. With lots of skill, you can stop them for longer time spans. There is no way to completely stop bleeding with the TEND verb. You can also tend someone else if they sit or lie down. Warning: If you bleed too much, you will lose vitality. If you're feeling beat up, or on death's door, I suggest you get healed quickly! Please Refer To My FIRST AID Page For More Info! |
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SYNTAX - FORAGE or FORAGE <item> The ability to find herbs, woods
or rocks flowers and grasses. While this may seem like a mundane skill,
it's one that I use the most (as you can likely assume by reading the alchemy
section - some of the best alchemists are rangers, for the sole reason
that we can find the stuff!). You can forage randomly or for a specific
item.
Please Refer To My FORAGING Page For More Info! |
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SYNTAX - HIDE The act of hiding in front of people
or critters. There are 2 ways to learn this:
Tip: Encumbrance will affect your ability to hide. Try to lighten your load. Please Refer To My HIDING/STALKING Page For More Info! |
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NEWS!! - 06/03 - Companion Scouting SYNTAX - SCOUT <person> or SCOUT TRAIL A Ranger only skill that I really love, despite the complaints of some folks. To use it, you must first "set up the track" by SCOUT <person> while they're in the room with you. When the person leaves the room, simply type TRACK. If you're successful you'll track them down! The person could have walked one room away, or to the other side of Elanthia. With skill comes more success, the ability to "hold" the track for a longer time period. Please Refer To My SCOUTING Page For More Info! |
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SYNTAX - SKIN <critter> One of our main requirements, so skin everything you kill. Some critters are harder to skin that others, and thus give you a bit more skill. It is better to kneel before a kill and then skin, but I find this difficult, especially if you are in a swarming room. You are also better to use a light edged weapon or knife to skin with, anything else increases an injury to yourself as a novice. Also invest in a Hide Scraper from the Tanner's Shop. Scraping skins/pelts/hides will also work your skinning skill, as well as mechanical lore. Please Refer To My SKINNING Page For More Info! |
NON-REQUIRED SURVIVAL SKILLS
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This is a thief only skill and they can only teach it to other thieves, just like we can only teach scouting to other Rangers. If you find an old Ranger who might have learned some prior to the guild-only requisite you might learn a bit, although we Rangers have no real use for it. |
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06/17/03 - Lockpicking is no longer in our Circle Requirements |
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The ability of
opening a locked box or door. You'll need to buy a lockpick in town. I
suggest the stout variety, as they seem to last the longest. Make sure
you disarm the box before you try to pick it or you'll get a nasty surprise!
Helms and gloves can hinder lockpicking, so I suggest you remove them.
Tip: If there is more than one type of box in the room try using PICK FIRST... or PICK MY... Please Refer To My DISARMING Page For More Info! |
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Again, this is not a required skill for rangers but I HIGHLY recommend learning it. I also suggest it's use with great caution. The only benefit to a Ranger is to keep from being stolen from. The higher your rank in Stealing, the less chance you have of losing coin to pickpocket. Personally, I never steal from someone unless I ASK FIRST and I ALWAYS return any coins I do grab. If you get caught in town, you can be accused of theft, and hauled off by the town guard. If you maintain some common sense it isn't a problem. |